20% Cavelry (15% melee cavelry, 5%ranged) You should base your troops on what kind of strategy you like. I based it on shield wall strategy where i put infantry in front in Shield Wall behind them are archers in loose formation. Cavelry are sent when enemy is interacting with infantry to break the enemy formation.
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Mount and Blade 2 Bannerlord offers a massive world of warring factions. Picking one to align yourself with is your best hope of surviving. Their strongest units are easily beaten by other top

Promoting and training them will be the hardest part, as they’re a sixth-tier cavalry unit. Nevertheless, cavalry units won’t die as much as shock infantry units due to their horses and top-tier armor. The best part about acquiring these is that their starting counterpart can be found all across Imperial territories. Aserai Mameluke Palace For the specific unit, see Bandit (Unit). Bandits are neutral criminals that roam Calradia. Bandits engage everyone, including the player, small kingdom parties, caravans, village farmers, and any other parties smaller than their own. They usually demand money from the player character and will attack if not paid. If the player has slain multiple groups of bandits and is accosted by them, they
From what I have read from the FAQ of the mod the factions are all pretty much the same, and it is meant to be that way. You are limited to 10 Unsullied units though, because despite the fact that no army without calvary during the time period the books represent ever won a battle, George R. R. Martin has a hard on for Spartans *you know that is who they represent*.
\n\n \n mount and blade 2 strongest units
Thats more than twice the battle performance while being outnumbered much more than the 850 infantrymen. With 850 infantrymen, they are outnumbered 1.28 to 1 and suffer 97% unit losses. With 450 cavalrists , they are outnumbered 2.41 to 1. They suffer 89% unit losses. this in fact is realistic as fuck. Mount & Blade: Warband mod | Released 2012. Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of

Swadians. Kherghits (most balanced) Best to worst on sieges: Nords. Rhodoks (most balanced) Khergits (shitty infantry, but you and companions defending on the ladder and a lot of Marksman, oh boy) [deleted] • 6 yr. ago • Edited 6 yr. ago. Khergits are the best faction if you are playing horse archer.

What is the strongest unit in Mount and Blade? The Nord Huscarl is by general consensus the strongest melee unit in the game due to having a good shield (Huscarl's round shield) and good armor, but more importantly due to having axes, which are more effective at chopping through enemy shields than other types of weapons are.
Depends on what you need. I'd say they're not unequal. Sturgian Heavy Axemen have the better shields and come with javelins, but they don't have maces which can make them struggle a little against other heavy troops. They also don't have spears anymore, while the legionary possesses one.
Palantine Guard shoot faster, but do less damage. Sergeants shoot further, do more damage, and have sword and shield, which makes them good in melee, but shoot slower and have only half the ammunition of the Palatine Guard. I usually stock an even number of both, especially for garrisons. My usual garrison strength is 80 Legionaries, 35

Custom battles are a feature available only in Mount&Blade: Warband and Mount&Blade: With Fire & Sword. You have access to armies of factions (including outlaws) of up to 200 men (25 trials) and several characters. There are 3 sliders that change the percentage of troops of each type (cavalry, infantry, archers). Interestingly, if, say the Khergit Khanate had 36% infantry out of 100 men, they

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In Mount&Blade, the player will generally rely upon their war party to carry fights that they and their companions alone would not be capable of handling. Understanding the differences between the troops they can recruit and train, and how to command them to gain their fullest benefit, is the key to success as a military commander. This article compares only the top-tier versions of each type
Sweeds -best armor in the game, hands down! -best pikes, heavily armored. -awfull skill with firearms. Khanate -very fast horses. -best skill with bows on both marksmen and cavalry. -cheap as dirt. -low armor, useless with guns. Moscovite -jack of all trades, good at everything but masters of none. Decent firearms skill, second only to cossacks. Imperial Palatine Guards are one of the two best options for ranged combat in the Imperial Faction. They are narrowly better than the Imperial Sergeant Crossbowman due to the increased firing speed of bows. Fairly accurate, solid ranged units. Reasonably well armored for Archers. Not bad in a melee fight if they have to be in one.
This unit can shake off almost any unit throughout the game, but it evenly matched between the Vaegir Knight and the Sarranid Mamluke. This unit isn't designed for castle defense but works well anyway, this unit works better out in the field. An army of around 30 of these Swadian Knights could take on most armies, although it's not recommended.
i could recommend better units in general but i don't think there is a magic pill for careless players. sturgian infantry is the strongest btw, probably the only troop tree which i wouldn't consider just a meatwall to cover rangeds. strugia's cav isn't the best though and their archers are relatively bad. #8. Now for some anti-cavalry power. The Khuzait Darkhan one of best units in Bannerlord is capable of toppling most foes mid-charge. The polearm ability of this unit is very strong, giving them an impressive advantage whenever cavalry is involved. The heavy armor they wear only improves how steadfast Khuzait Darkhans are. Aserai – Caravans are 30% cheaper to build, 10% less trade penalty. Khuzaits – 10% extra speed bonus for horsemen on campaign map. Battanians – Forests give 10% less speed penalty to parties. That is the basic of the Culture system in Mount & Blade II: Bannerlord, however, there is more to see here than a simple improvement at the start. .